Desmume opengl vs softrasterizer. SVN r4515 -> I can't be tested. Desmume opengl vs softrasterizer

 
SVN r4515 -> I can't be testedDesmume opengl vs softrasterizer  this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not

seems desmume is the only emulator that has issues with larger resolution that i know of. Not finding saves by smartericDeSmuME is an open-source Nintendo DS emulator. In Dolphin there are some edge cases that Vulkan is better at handling than OpenGL. choosing softrasterizer fixes it. 0 I remember Direct3D12 being such a huge boost in performance for a number I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. 2. White or Black in DSMUME. (Multithreading enabled. OpenGL 3. --3d-engine=2 should select opengl. A subreddit for the Arch Linux user community for support and useful news. DeSmuME is a Nintendo DS emulator. However, in this gym, the "darkness" is completely absent. ini on notepad and remove line called "Renderer=X" (any numbers). Registered: 2009-06-22. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. Use software colour conversion during OpenGL screen rendering. I'm trying to activate OpenGl renderer in the 3D settings of my Desmume 0. retroarch crashes on loading DeSMuMe game with OpenGL turned on. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. The only remaining concern at this point is the emulated 3D renderer. Have a good afternoon. These are far from the worst diffs I've seen for desmume. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Just looking for confirmation, because it would explain why forcing anti-aliasing only works with OpenGL. the question is about opengl vs softrasterizer. 3. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. Uncomment that line (make it just say "#define DEBUG_DUMP_TEXTURE", without the "//" before it). Input. To the point, in the third gym the puzzle involves navigating rooms in the dark with a flashlight, to find the correct door to proceed. In general, a rasterizer converts a vector description of an image to a raster description, like converting ( centerx centery radius color) to a bitmap of a shaded circle. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. 9. 2? Thanks. 2. Try switching the 3D Renderer from OpenGL or SoftRasterizer, or vice versa, to see if that resolves the bug. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. 10. I don't have any applications open in the background. Mac DeSmuME does use these OpenGL functions to display the video output, which means that the driver might be crashing from the memory leak. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. The major applications used for testing were ParaView and VisIt - if. Use software colour conversion during OpenGL screen rendering. ago. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?This manual page documents briefly the desmume-glade program desmume is a Nintendo DS emulator running homebrew demos and commercial games. problem 3 (missing aunt) is just a softrasterizer vs opengl issue and wont be fixed. choosing softrasterizer fixes it. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?In DeSmuME, choose View > Show 3D Rendering Settings. OpenGL: Successfully created postprocess shaders. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon. It's been like this since the beginning of time and will likely always be this way for some cases in opengl renderer. 9. 2. 2. If you're looking for English translated roms, try CDRomance . The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. Other options would be muting sound if you can go without it and turning off some of the video layers. In r5196, both SoftRasterizer and OpenGL show black. CobraSA Member Registered: 2009. ) ROM game code: ADAE ROM crc: 84427823 ROM serial: NTR. Go to Config -> High Resolution 3D Renderer, then choose from X2, X3, or X4, you can play with the other settings to your liking. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. 2. Higher resolutions work fine with the software rasterizer. If you're sure you're actually using desmume 0. 11 and open GL was pretty buggy then. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. This is an unfixable issue. You're getting just about the results I'd expect from someone who hasn't read the faq and followed the advice to try changing the 3d renderer from softrasterizer to opengl, or to change config > display method to different settings. 혹은, 흐리게. desmume's GL renderer is NOT intended for speed. Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning is a paper that proposes a novel rendering framework that can optimize both shape and appearance of. If FPS is the issue, up the Frame Skip setting. I hope this is helpful. Hence, I assume it's a bug in the Soft Rasterizer. latest video drivers may have opengl problems. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. Any ideas? Offline #2 2012-08-01. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. You signed out in another tab or window. Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. . Certainly nothing like the differences between, say, 2. OpenGL. 5 Windows 32 binary which took me to. Try switching the 3D renderer between OpenGL and SoftRasterizer. Pages: 1. You can start it by typing 'desmume-glade' on the command line. By default, the emulator uses the SoftRasterizer renderer which distorts the sprites somewhat. 8 x86 msvc 1500. 2 + all options: original test/problem. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. It's not a blocker, but it's a bit weird to have a black background. However, standard graphics renderers involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence able to be. Radical Ninja. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. If i don't say something stupid, it is not difficult to implement this. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. The Microsoft software rasterizer supports either OpenGL 1. Below are plugins you can use for DeSmuME X432R: OpenGL renderer; SoftRasterizer renderer; Sound core; Input core; Wi-Fi core;. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor glitches, that can be. Testing it on 0. desmume is cpu intensive by design, being an emulator and all. 3. game on DeSmuME not smooth. If you're sure you're actually using desmume 0. 3. DeSmuME 64-bit SVN r4325 . 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Or suppose, for that matter, that. Windows 7 x64, HD4870X2. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). These are far from the worst diffs I've seen for desmume. 3. 2: The differences between 3. 2. You provided zero details about your 3D rendering settings. the faq wouldve told you to use softrasterizer to fix graphical bugs. (Mac only) If you are using a pixel scaler and your machine has an older GPU or an integrated GPU, it might help to run the pixel scaler on the CPU by disabling "Run filters on GPU if possible". But 3. The Frontend's video driver must be set to gl. 2. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. 12 git#1e96e738 x64-JIT SSE2 Attempting change to 3d core to: OpenGL Old WGL OpenGL mode: hardware OpenGL: Successfully created shaders. You switched accounts on another tab or window. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. 9. I chose to force "OpenGL Old". 2, which is they’re having to do now. No snags, with updated desmume; No snags, with particular settings. 8 x86 msvc 1500. Hi, in Zelda Spirit Tracks the draw distance fog does not work with OpenGL. I can repro on the second battle. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 1. Please note that some 3d features may not be emulated in the OpenGL. the setting you might want to tick is "close rom". You seem to have CSS turned off. Heya all, ive been playing several games with desmume (0. Incidentally, setting the Renderer to None will display backgrounds but not character sprites. Brought to you by: mtabachenko, yabause, zeromus. 9. The first fix would be to port SoftRasterizer's polygon clipping over to OpenGL, allowing wireframe polygons to render correctly at the screen edges. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. Tried OpenGL 3. 4 runs every game I've tried on it seamlessly (or just about) with sound. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. (but openGL is in fact slower) Last edited by Lmjai (2010-12-23 09:05:03)I can repro on the second battle. Picture 2 - Config - Emulation settings : use these settings for fast and safe emulation (disable advanced bus-level timing for more speed) Picture 3 - Config - 3D Settings : make sure to select OpenGL 3. Furthermore, you have three toggles for SoftRasterizer:desmume-cli - Nintendo DS emulator. Perhaps you have a problem specific to a game, or specific to your videocard/driver/system. the question is about opengl vs softrasterizer. By changing the 3D settings to OpenGL can cause the game to go even slower, unless you have a good PC, using SoftRasterizer is still recommended, with both Edge Marking and Fog disabled. most likely your computer has broken between now and then and you need to change config > display method or desmume's 3d renderer option. Also, it actually did work on the 3850. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. The openGL renderer is only better than the soft rasterizer in one case, 50% of the time, when it comes to dialog boxes and fonts etc. Summary Files Reviews Support Wiki. At the very least, this issue affects the Intel HD Graphics 3000 OpenGL driver on OS X v10. 1 texel offset in 3d rendering in desmume is not noteworthy. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. Could someone tell me if my pc will be able to run DeSmuME without safely, without causing damage to it and will be able to run all the games. Have a good afternoon. In any case, there is a limit to how many CPU cores any given feature will take advantage of. This option lets you select the method that is used to draw the screen. Hello all, new guy here. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 9. There is an OpenGL render mode, but it's buggy in high-res settings and even slower than software mode. and combined this with the softrasterizer's own fragment processing. However, standard rendering pipelines involve a fundamental discretization step called. If you're sure you're actually using desmume 0. you must choose the one which works best for the. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. #1. 2. SoftRast Initilized) . 13 and it seems that the problem was solved. rogerman Member Registered: 2011-06-04 Posts: 380. I tried to make my setting, then I realized the problem was the OpenGL Display method. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. May produce better or worse frame rates depending on hardware. Occasionally you may find edges of things which are corrupt or GUI layers which are missing or mis-sorted. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?You signed in with another tab or window. OpenGL Rasterizer core option must be set to. ) 1. 1, depending on your platform, but will not accelerate anything newer than that. 1 When using Desmume core with RetroArch on Mac with GL, there is no options for hardware rasterization. These are far from the worst diffs I've seen for desmume. but in Opengl doesn't work (DW4). I used it since the beginning and didn't have a problem until now. Notifications Fork 420; Star 2. Bad performance on a (bad) laptop is to be expected. The opposite is software rendering where the CPU is used. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. Here a link to download it Do the same for your emulator. At some point they added a hack which prevents the black lines to the OpenGL renderer. • 3 yr. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. The output is being very sluggish on OBS using game capture with DeSmuME, the game is still running full speed, the output on OBS is constantly at 60 FPS, but the game capture still freezes up or runs at a puny 2 FPS for some reason. These are far from the worst diffs I've seen for desmume. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. 8 -> I can’t be. 8 x86 msvc 1500. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. . OpenGL. Literally, the rasters are the rakes ( unrelated implement named from the same Latin root) or scanlines of the image, so they might be interally represented as rows of a. Try switching to the SoftRasterizer in the 3D settings. . 2. the faq would also tell you how to fix the sound in advance wars, but you need to be. 9. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. For low resolutions, SoftRasterizer is certainly faster than OpenGL. OpenGL rendering regressions in Mega Man ZX Advent For both of the issues below I'll include a video and gif that show (from left to right) the last commit prior to the regression, the commit that introduced the regression, and the current master to show that the issue has not been fixed since then. These are far from the worst diffs I've seen for desmume. Reload to refresh your session. ahh i forgot something!! It's necessary to change the configuration in some cases? i mean in some games i must change the configuration or it must run the same in all games? =/ OfflineDeSmuME runs at a decent speed here (hello core i7 though). 1. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 9. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. Opengl has an unrelated issue where the textures are not rendered properly. Posts: 3. Any ideas? Offline #2 2012-08-01. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I upgraded to version 0. I can repro on the second battle. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). Reload to refresh your session. This is a screenshot of the black spots: HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. Anyway, back on topic as the crash when I use the GPU. Sry, the original instructions required you to edit the source code for DeSmuMe. 3. 0 440. 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. At some point they added a hack which prevents the black lines to the OpenGL renderer. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. ALPHA release. follow OS. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. r/RetroArch. Select the correct backup size*, as specified by advanscene. This allows you to run the games from mainstream retro consoles and all the Nintendo DS games such. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). Even if you have sub-HD monitor you can choose lower resolution and separate Desmume screens anyway so there is no reason to not implement higher resolution. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. TWEWY, I hit new game and it just goes black. OpenGL 모드라도 마찬가지다. 2 for Golden Sun - Dark Dawn. Press “A” on “Config” and then go to “Emulation Settings. So i'm running ubuntu raring and I noticed that even when I add the --open-gl-2d option, it doesn't seem to acutally use the OpenGL renderer (cf. Windows (since Windows NT 3. wireframes and antialising. SoftRasterizer is a pure CPU renderer, while OpenGL uses both CPU and GPU. It repeatably crashed my whole computer as soon as I ran a rom if I used opengl instead of softrasterizer. Desmume SoftRasterizer . I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. So this problem might go away if you change to softrasterizer. 2. A subreddit for the Arch Linux user community for support and useful news. May produce better or worse frame rates depending on hardware. That last one has a huge performance impact for higher resolutions but it's off by default because it's usually less accurate than the software renderer. 10 and for it works perfect. (sorry, but I'm too perfectionist xD). Exonificate • 6 yr. If you're sure you're actually using desmume 0. Softrasterizer isnt always slower than opengl. in desmume the buttons are drawing on top of bg0 with 0% opacity. I wonder if Vulkan is any faster at texture uploading or polygon state validation. Before going forward with it I noticed there is a number of new options for me in regards to backends to choose from. Desmume 0. If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. DeSmuME 0. 15. Use “A” function. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. choosing softrasterizer fixes it. Offline #5 2012-10-10 03:29:20. Also, dont forget to set the emulator to use the opengl renderer. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. But if the user uses OpenGL, that doesn't automatically assume that ONLY the GPU is being used. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. 2, which is they’re having to do now. Try switching the 3D renderer between OpenGL and SoftRasterizer. You must be talking about explorer. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). As a matter of. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. This seems to be a relatively easy fix. OpenGL: Renderer initialized successfully (v2. 9. 2 but now I'm not sure anymore). 1, depending on your platform, but will not accelerate anything newer than that. 2 and 3. * Cocoa Port: If OpenGL is the Video Output Engine, then drop the revision number from the engine name in the troubleshooting forms. In all these games, everything else runs normally. Add to quote; Share Only show this user. If i don't say something stupid, it is not difficult to implement this. SoftRasterizer. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 8 x86 msvc 1500. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses probabilistic contributions of all mesh triangles with respect to the rendered pixels. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). 0 94. . CobraSA Member Registered: 2009. Last edited by Nintendo Maniac 64 (2010-09-10 00:04:51) Offline #2 2010-09-10 00:21:26. 3. 8 x86 msvc 1500. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. DeSmuME Bugs DeSmuME is a Nintendo DS emulator Status: Beta. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. OpenGL 3. If you're sure you're actually using desmume 0. DeSmuME SVN r5364 is compiled. When using softrasterizer shadows appear but theres flicking black dots . 标准渲染管道(上分支)和Soft Rasterizer渲染框架(下分支)之间的比较。 如图二所示,Soft Rasterizer将初始的变量分为:内部变量与外部变量。内部变量包括:几何图形(M)与顶点外观属性(A)。外部变量包括:相机信息(P)与光照条件(L)。通过标准图形渲染管道,我们可以通过 {P, M} 得到网格. zeromus Radical Ninja Registered: 2009-01-05 Posts: 6,130. the question is about opengl vs softrasterizer. The paper demonstrates the effectiveness of the soft rasterizer for various image-based 3D reasoning tasks, such as shape reconstruction, pose estimation, and novel view synthesis. OpenGL 3. I used it since the beginning and didn't have a problem until now. Notifications Fork 488; Star 2. Best places to get DS roms are found in the megathread or here. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. and i try to use the same desmume that i use in acer, desmume 0. 9. Also, it renders at very small resolutions which makes a software rasterizer fast. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. The only time one can see them is on the SoftRasterizer option. org. 9. For some reason doing this and then using Alt+Enter to enter fullscreen mode resets the display method back to a white theme. Since OpenEmu uses a DeSmuMe core to run DS games, is there a. This manual is about the glade port. Offline #11 2014-09-02 02:47:16. ZenDragon. The Frontend's video driver must be set to gl. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. I tried to make my setting, then I realized the problem was the OpenGL Display method. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. 9. Hi, I just tried svn 1753 and tried out the 3D rendering engine called 'SoftRasterizer', and it solved some of my problems so it seems superior to the OpenGL renderer. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Golden Sun:. (Mac only) If you are using a. even with a 1080 ti extreme its still slow at x8. the question is about opengl vs softrasterizer. (display text / backgroud color / 3d etc…) v0. 5 x86 32bit Athlon64x2 3ghz (6000+) 2gm ram geforce gtx295 Win7 x32 RC. in the Ecruteak gym everything is black when using opengl, except for characters. 9. For low resolutions, SoftRasterizer is certainly faster than OpenGL. DeSmuME 0. MysteryGirl Discussion starter · Dec 19, 2011. In Phantom Hourglass shadows are broken in both SoftRasterizer and OpenGL also sound is cracking during intro. 9. 9. 2 and Softrasterizer and not helps. Offline #3 2010-04-02 15:21:18. I have tried OpenGL 3. The result is that OpenSWR now has far greater functionality than the OpenGL 1. You can choose between OpenGL (hardware accelerated) or SoftRasterizer (desmume's custom-crafted software renderer). I think it also got some debugging tools as well. It also got local wifi and a zero configuration online wifi which desmume also lacks. On the latest commit of DeSmuMe, a rather noticable artifact occurs in the main menu in that the back of the text box does not cover everything up to the right border, creating a gap where the background peeks through.